
Technical Q&A's
QD3D 29 - UV Support (15-Feb-96)
Q We are using QuickDraw 3D and are applying UV Attributes to our geometries so
that we can texture-map. There are, however, two sorts of UVs - surface UVs and
shading UVs. Which one do we need to set to get the textures to map correctly
and what does the other one do?
A Currently (QuickDraw 3D 1.0.4), only the surface UVs are supported. The
shading UVs will be used in a future version to support advanced shading
renderers.
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